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precipitationScenario Struct Reference

#include <scenario.h>

Inheritance diagram for precipitationScenario:
Collaboration diagram for precipitationScenario:

Public Member Functions

void newTimestep (int input_file_counter, int step, double time, ParticleContainer &particles, Field &E, Field &B, Field &V)
void afterPush (int step, double time, ParticleContainer &particles, Field &E, Field &B, Field &V)
 precipitationScenario ()
Public Member Functions inherited from Scenario
virtual ParticleContainer initialParticles (Field &E, Field &B, Field &V)
virtual void beforePush (ParticleContainer &particles, Field &E, Field &B, Field &V)
virtual void finalize (ParticleContainer &particles, Field &E, Field &B, Field &V)
 Scenario ()

Additional Inherited Members

Public Attributes inherited from Scenario
bool needV

Detailed Description

Definition at line 85 of file scenario.h.

Constructor & Destructor Documentation

◆ precipitationScenario()

precipitationScenario::precipitationScenario ( )
inline

Definition at line 90 of file scenario.h.

Member Function Documentation

◆ afterPush()

void precipitationScenario::afterPush ( int step,
double time,
ParticleContainer & particles,
Field & E,
Field & B,
Field & V )
virtual

Reimplemented from Scenario.

Definition at line 97 of file scenario.cpp.

◆ newTimestep()

void precipitationScenario::newTimestep ( int input_file_counter,
int step,
double time,
ParticleContainer & particles,
Field & E,
Field & B,
Field & V )
virtual

Reimplemented from Scenario.

Definition at line 134 of file scenario.cpp.

Here is the call graph for this function:

The documentation for this struct was generated from the following files: